BlenderPlugins
RiggingBlender 4.0+v1.2

Bone Renamer

Overview

Rename armature bones between different naming conventions and optionally translate Japanese bone names to English.

UI Location

3D Viewport → Sidebar (N) → Animation tab → Bone Renamer panel.

Features

  • Multi-format renaming: Converts bone names between multiple formats (MMD English/Japanese, XNALara, DAZ/Poser, Rigify, Sims 2, Motion Builder, 3ds Max, BEPu, and custom/unknown).
  • Finger support: Optional inclusion of finger bones in the renaming pass.
  • Japanese → English translation: Replaces common Japanese bone name fragments with English equivalents.
  • Viewport helper: Toggle visibility of bone names for all armatures in the scene.

Usage

  1. Select an armature and pick it with the eyedropper in Armature.
  2. Choose From and To formats (e.g. MMD EnglishRigify).
  3. Optionally enable Include Fingers.
  4. Click Rename Bones.
  5. (Optional) Use Translate Japanese Names on MMD-style rigs.
  6. Use Toggle Names Display to quickly show/hide bone names in the viewport.