Overview
Rename armature bones between different naming conventions and optionally translate Japanese bone names to English.
UI Location
3D Viewport → Sidebar (N) → Animation tab → Bone Renamer panel.
Features
- Multi-format renaming: Converts bone names between multiple formats (MMD English/Japanese, XNALara, DAZ/Poser, Rigify, Sims 2, Motion Builder, 3ds Max, BEPu, and custom/unknown).
- Finger support: Optional inclusion of finger bones in the renaming pass.
- Japanese → English translation: Replaces common Japanese bone name fragments with English equivalents.
- Viewport helper: Toggle visibility of bone names for all armatures in the scene.
Usage
- Select an armature and pick it with the eyedropper in Armature.
- Choose From and To formats (e.g. MMD English → Rigify).
- Optionally enable Include Fingers.
- Click Rename Bones.
- (Optional) Use Translate Japanese Names on MMD-style rigs.
- Use Toggle Names Display to quickly show/hide bone names in the viewport.